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Virtual World (Alstom x Sowhen) | Urban Digital Twin: Future Mobility (Real-Time)

Role: Environment & Cinematic Artist
Project Type: Urban Digital Twin & High-Volume Content Production

Project Overview: Production of a comprehensive Urban Digital Twin for Alstom (via SoWhen?) to visualize future mobility solutions. The project required a scalable workflow to deliver a massive volume of assets (50+ videos) while maintaining high visual fidelity and brand consistency.

Key Responsibilities:
- Virtual Set Design (Urban): Construction of a large-scale, immersive city environment optimized for real-time rendering, ensuring architectural coherence.
- Cinematography & Pipeline Management: Setup of a streamlined Sequencer workflow to produce and render over 50 unique cinematic sequences in a short timeframe (3-4 months).
- Character & Life Integration: Integration and animation of MetaHumans (using Control Rig) to populate the station and bring "life" to the industrial visualization.
- Tech Art & Vehicle Integration: High-fidelity integration of Alstom rolling stock (Trains) and shader management to strictly adhere to the client's technical specifications.

Objective: To demonstrate the ability to manage a complex industrial production pipeline, delivering high-quantity, high-quality marketing assets within a tight deadline.

Tools: Unreal Engine 5, Sequencer, Control Rig, MetaHuman, Movie Render Queue.